TimeRider NeoTFC - 78.32.26.3:27015 - Team Fortress with a difference!
Home About Admins Maps Forum Links Contact Us Admin Help Entmod Help
Entmod Commands (Manual)
weapon_entmover weapon_entmover: Get out your super entgun!
entmod_lookingat entmod_lookingat: Returns the name of the entity you are looking at.
e_telestart e_telestart <name>: Spawns a teleport entrance named <name> at current location.
e_teleend e_teleend <name>: Spawns a teleport exit named <name> at current location.
e_teledelete e_teledelete <name>: Delete's the <name> teleport. May crash server!
t_select t_select <name>: Starts train mode using the entity you are looking at.
t_start t_start: Sets the beginning point for your train. (now move around and try t_end).
t_end t_end <speed (200 recommended)>: Sets the end point of the train.
t_go t_go: Starts the train in motion.
entmod_create entmod_create <entity>: Creates an entity of a certain type in front of you.
entmod_quickmake entmod_quickmake <entity>: Makes an entity of a certain type at your location.
entmod_spawn entmod_spawn <entity> <offset x> <offset y> <offset z>: Makes an entity of a certain type at your location off set by a certain amount.
entmod_spawn2 entmod_spawn2 <entity> <x> <y> <z>: Makes an entity at a certain location.
entmod_spawnmodel entmod_spawnmodel <model> [velocity x] [velocity y] [velocity z]: Use with caution! Creates a model at your location.
entmod_addpack entmod_addpack <team> <respawn time>: Adds a pack with specified team and respawn time at your current location. Use team 0 for all teams. Team numbers: 1 blue, 2 red, 3 yellow, 4 green.

 

e_search e_search: Searches for entities within 100 cells of your location.
entmod_keyvalue <key> <value>: Sets a key/value pair on the entity you're looking at.

 

e_use Makes the entity you're looking at perform the default task (such as making a door open).
e_god e_god <1/0 on/off>: Gives or removes godmode on the entity being looked at.
e_render e_render <mode> [amt] [fx] [r] [g] [b]:

 Modes:
  0: Normal
  1: TransColor (makes an entity the color specified in r g b)
  2: TransTexture (amt sets the transparent on the entity 0 is invisible 255 is fully opaque and any number in between can be used)
  3: Glow (makes a non-brush entity glow the color in R g b)
  4: TransAlpha (makes blue parts of the texture on the entity transparent)
  5: TransAdd (Gives the entity a brighter transparent effect)
 FX:
  0: None
  1: Pulse Slow
  2: Pulse Fast
  3: Pulse Slow Wide
  4: Pulse Fast Wide
  5: Fade Slow
  6: Fade Fast
  7: Solid Slow
  8: Solid Fast
  9: Strobe Slow
  10: Strobe Fast
  11: Strobe Faster
  12: Flicker Slow
  13: Flicker Fast
  14: No Dissipation
  15: Distort
  16: Hologram
  17: Dead Player (not recommended)
  18: Explode (sprites)
  19: Glow Shell
  20: Clamp Min Scale (sprites)

e_drop e_drop: Drops an entity to the ground
e_rotate

e_rotate_x

e_rotate_y

e_rotate_z

e_rotate <x> [y] [z]: Rotates an entity on the x, y, or z axis the specified amount of degrees.
e_add e_add <parameters>: Adds an entity with specified keys and values.

Format:
e_add classname:key:value:key:value

 

 

e_kill e_kill [entity] [range]: Kills the entity being looked at. Optionally, you can specify an entity type and a range to kill.

 

e_classname e_classname <classname>: Sets the classname of the entity being looked at. Useful to turn doors into walls so that they won't move.

Example:
e_classname func_wall

 

grabtype

grabstop

grabtype <entity> [range]: Grabs a certain entity at a specified range (default 250). Useful for grabbing a sprite or func_illusionary.

grabstop: Releases the entity.

showx

showy

showz

showx: Creates a temporary line in the x, y or z direction.
e_stack e_stack <amount> <offset x> <offset y> <offset z>: Creates a certain amount of entities each offseted from the last the specified amount.

 

+grabent +grabent: Starts moving an entity. The entity follows you while you have a key bound to this held down.
It is best if this command is bound to a key.
-grabent -grabent: Lets go of the entity being grabbed. If you bind +grabent to a key, this is automatically ran when you let go of the key.
+copyent +copyent: Copies an entity that follows you like +grabent.
It is best if this command is bound to a key.
mm_grab mm_grab: Selects an entity to be mass moved.
mm_start mm_start: Starts the mass move process once all entities have been grabbed.
mm_end mm_end: Drops all entites being mass moved. Also used for entities that are green and follow you when loaded.
e_show e_show<classname>: Puts a green plus sign and visible bounding boxes at the location of every entity of the specified type.
es_start es_start <name>: Starts the entity saving process with the name specified. *May not work.
es_grab es_grab: Adds the entity to the save list.
es_ungrab es_ungrab: Grabs all entities of the specified type.
es_save es_save <follow 0/1>: Saves all entities grabbed. If follow is set to 1 then the entity save will follow you when loaded. If it's zero it will load in the exact spot it was saved in.
es_load es_load <name>: Loads the specified entity save. Saves can only be loaded on the map they were saved on.
e_undo e_undo: Undoes a grab or delete action.
setinfo _entpass setinfo _entpass <yourpassword>: Logs you into entmod using the password you were given by superadmin!