|
|
| TimeRider NeoTFC - 78.32.26.3:27015 - Team Fortress with a difference! |
| Home | About | Admins | Maps | Forum | Links | Contact Us | Admin Help | Entmod Help |
| Entmod Commands (Manual) | |
| weapon_entmover | weapon_entmover: Get out your super entgun! |
| entmod_lookingat | entmod_lookingat: Returns the name of the entity you are looking at. |
| e_telestart | e_telestart <name>: Spawns a teleport entrance named <name> at current location. |
| e_teleend | e_teleend <name>: Spawns a teleport exit named <name> at current location. |
| e_teledelete | e_teledelete <name>: Delete's the <name> teleport. May crash server! |
| t_select | t_select <name>: Starts train mode using the entity you are looking at. |
| t_start | t_start: Sets the beginning point for your train. (now move around and try t_end). |
| t_end | t_end <speed (200 recommended)>: Sets the end point of the train. |
| t_go | t_go: Starts the train in motion. |
| entmod_create | entmod_create <entity>: Creates an entity of a certain type in front of you. |
| entmod_quickmake | entmod_quickmake <entity>: Makes an entity of a certain type at your location. |
| entmod_spawn | entmod_spawn <entity> <offset x> <offset y> <offset z>: Makes an entity of a certain type at your location off set by a certain amount. |
| entmod_spawn2 | entmod_spawn2 <entity> <x> <y> <z>: Makes an entity at a certain location. |
| entmod_spawnmodel | entmod_spawnmodel <model> [velocity x] [velocity y] [velocity z]: Use with caution! Creates a model at your location. |
| entmod_addpack | entmod_addpack <team> <respawn time>: Adds a
pack with specified team and respawn time at your current location. Use
team 0 for all teams. Team numbers: 1 blue, 2 red, 3 yellow, 4 green.
|
| e_search | e_search: Searches for entities within 100 cells of your location. |
| entmod_keyvalue <key> <value>: Sets a key/value
pair on the entity you're looking at.
|
|
| e_use | Makes the entity you're looking at perform the default task (such as making a door open). |
| e_god | e_god <1/0 on/off>: Gives or removes godmode on the entity being looked at. |
| e_render | e_render <mode> [amt] [fx] [r] [g] [b]:
Modes: |
| e_drop | e_drop: Drops an entity to the ground |
| e_rotate e_rotate_x e_rotate_y e_rotate_z |
e_rotate <x> [y] [z]: Rotates an entity on the x, y, or z axis the specified amount of degrees. |
| e_add | e_add <parameters>: Adds an entity with
specified keys and values. Format:
|
| e_kill | e_kill [entity] [range]: Kills the entity being
looked at. Optionally, you can specify an entity type and a range to kill.
|
| e_classname | e_classname <classname>: Sets the classname of
the entity being looked at. Useful to turn doors into walls so that they
won't move. Example:
|
| grabtype grabstop |
grabtype <entity> [range]: Grabs a certain
entity at a specified range (default 250). Useful for grabbing a sprite or
func_illusionary. grabstop: Releases the entity. |
| showx showy showz |
showx: Creates a temporary line in the x, y or z direction. |
| e_stack | e_stack <amount> <offset x> <offset y> <offset
z>: Creates a certain amount of entities each offseted from the last the
specified amount.
|
| +grabent | +grabent: Starts moving an entity. The entity
follows you while you have a key bound to this held down. It is best if this command is bound to a key. |
| -grabent | -grabent: Lets go of the entity being grabbed. If you bind +grabent to a key, this is automatically ran when you let go of the key. |
| +copyent | +copyent: Copies an entity that follows you
like +grabent. It is best if this command is bound to a key. |
| mm_grab | mm_grab: Selects an entity to be mass moved. |
| mm_start | mm_start: Starts the mass move process once all entities have been grabbed. |
| mm_end | mm_end: Drops all entites being mass moved. Also used for entities that are green and follow you when loaded. |
| e_show | e_show<classname>: Puts a green plus sign and visible bounding boxes at the location of every entity of the specified type. |
| es_start | es_start <name>: Starts the entity saving process with the name specified. *May not work. |
| es_grab | es_grab: Adds the entity to the save list. |
| es_ungrab | es_ungrab: Grabs all entities of the specified type. |
| es_save | es_save <follow 0/1>: Saves all entities grabbed. If follow is set to 1 then the entity save will follow you when loaded. If it's zero it will load in the exact spot it was saved in. |
| es_load | es_load <name>: Loads the specified entity save. Saves can only be loaded on the map they were saved on. |
| e_undo | e_undo: Undoes a grab or delete action. |
| setinfo _entpass | setinfo _entpass <yourpassword>: Logs you into entmod using the password you were given by superadmin! |